A newer version of Frostbite would later be employed in Battlefield 1943 (2009) and Battlefield (2010), which would come to be known as Frostbite 1.5. HDR Audio allowed differing sound levels to be perceived by the player whilst Destruction 1.0 allowed players to destroy the environment.
The engine was developed with an HDR Audio and Destruction 1.0. The first iteration of the Frostbite game engine made its debut in the 2008 video game, Battlefield. Destruction in Battlefield on Frostbite 1